Directory.Build.props
188 Bytes
MapTP.sln
1.49 KB
README.md
1001 Bytes
MouseProcessor.cs
3.96 KB
ScreenManager.cs
1.05 KB
AboutWindow.xaml
1.59 KB
AboutWindow.xaml.cs
620 Bytes
AdvancedWindow.xaml
1.89 KB
AdvancedWindow.xaml.cs
2.66 KB
App.config
551 Bytes
app.manifest
3.16 KB
App.xaml
745 Bytes
App.xaml.cs
319 Bytes
BlurManager.cs
8.85 KB
CalibrateWindow.xaml
1.19 KB
CalibrateWindow.xaml.cs
2.09 KB
InspectorWindow.xaml
2.46 KB
InspectorWindow.xaml.cs
3.83 KB
MainWindow.xaml
11.43 KB
MainWindow.xaml.cs
26.66 KB
MapAreaWindow.xaml
2.33 KB
MapAreaWindow.xaml.cs
2.17 KB
MapTP.App.csproj
6.96 KB
AssemblyInfo.cs
2.21 KB
Resources.Designer.cs
2.75 KB
Resources.resx
5.37 KB
Settings.Designer.cs
1.06 KB
Settings.settings
195 Bytes
https://github.com/lingrottin/MapTP/issues/5
https://forums.getpaint.net/topic/130520-issue-with-maptp-software-causing-delay-in-paintnet-drawing/
来自getpaint.net 的内容转述:
Rxinns:
I am encountering a significant delay issue while using the MapTP software in conjunction with Paint.net for drawing. When utilizing the touchpad to draw in Paint.net, I am facing severe lag where the cursor does not follow the touch smoothly. Interestingly, when performing the same actions in Microsoft Whiteboard, the performance is normal without any delays.
MapTP software, which I am using, is a tool that converts touchpad coordinates of a laptop into mouse coordinates on the screen, just like using a graphic tablet.
Here is the link to the MapTP GitHub page for reference: https://github.com/lingrottin/MapTP
I have post an issue on GitHub, you can get more information in this link: https://github.com/lingrottin/MapTP/issues/5
Any insights, tips, or solutions regarding this issue would be greatly appreciated.
Rick Brewster(Paint.NET Author and Developer):
If they are sending over WM_MOUSE* events, they should instead send over WM_POINTER events. Those provide the ability to consolidate multiple MOVED events into 1 event. That will be easier for PDN to process.
Also, I can't read or write Chinese, so I can't really read or participate in that GitHub thread.
The glitches you're seeing are reminscent of when Paint.NET used to use GetMouseMovePointsEx(). It caused all sorts of problems and is why it was removed, and why I eventually transitioned the code over to the Windows WM_POINTER system.
Instead of simulating a mouse, make sure you're simulating a pointer (pen/stylus).
Beyond that, this is custom external software you're using that I can't really provide any support for.
If you have specific questions about Paint.NET's input system and processing, I can answer that sort of question.
根据两个链接(其中一个链接的内容已转述),你认为问题出在哪里?
MapTP是开源的(PDN不是),我弄到了一份源码,你可以看看。|
目录表:
D:\Downloads\MapTP-main\MapTP-main 的目录
2025/10/03 14:08 <DIR> .
2025/10/03 14:08 <DIR> ..
2024/10/03 16:59 66 .gitattributes
2024/10/03 16:59 6,861 .gitignore
2025/10/03 14:08 <DIR> assets
2024/10/03 16:59 188 Directory.Build.props
2024/10/03 16:59 1,068 LICENSE
2025/10/03 14:08 <DIR> MapTP.App
2024/10/03 16:59 1,524 MapTP.sln
2024/10/03 16:59 1,001 README.md
2024/10/03 16:59 821 README_zh.md
D:\Downloads\MapTP-main\MapTP-main\MapTP.App 的目录
2025/10/03 14:08 <DIR> .
2025/10/03 14:08 <DIR> ..
2024/10/03 16:59 1,625 AboutWindow.xaml
2024/10/03 16:59 620 AboutWindow.xaml.cs
2024/10/03 16:59 1,936 AdvancedWindow.xaml
2024/10/03 16:59 2,728 AdvancedWindow.xaml.cs
2024/10/03 16:59 551 App.config
2024/10/03 16:59 3,232 app.manifest
2024/10/03 16:59 745 App.xaml
2024/10/03 16:59 319 App.xaml.cs
2025/10/03 14:08 <DIR> Assets
2024/10/03 16:59 9,059 BlurManager.cs
2024/10/03 16:59 1,218 CalibrateWindow.xaml
2024/10/03 16:59 2,137 CalibrateWindow.xaml.cs
2024/10/03 16:59 2,520 InspectorWindow.xaml
2024/10/03 16:59 3,926 InspectorWindow.xaml.cs
2024/10/03 16:59 180,566 logo-inactive.ico
2024/10/03 16:59 180,566 logo.ico
2024/10/03 16:59 11,704 MainWindow.xaml
2024/10/03 16:59 27,302 MainWindow.xaml.cs
2024/10/03 16:59 2,382 MapAreaWindow.xaml
2024/10/03 16:59 2,217 MapAreaWindow.xaml.cs
2024/10/03 16:59 7,130 MapTP.App.csproj
2024/10/03 16:59 4,053 MouseProcessor.cs
2025/10/03 14:08 <DIR> Properties
2024/10/03 16:59 1,073 ScreenManager.cs
22 个文件 447,609 字节
D:\Downloads\MapTP-main\MapTP-main\MapTP.App\Properties 的目录
2025/10/03 14:08 <DIR> .
2025/10/03 14:08 <DIR> ..
2024/10/03 16:59 2,262 AssemblyInfo.cs
2024/10/03 16:59 2,811 Resources.Designer.cs
2024/10/03 16:59 5,496 Resources.resx
2024/10/03 16:59 1,083 Settings.Designer.cs
2024/10/03 16:59 195 Settings.settings
5 个文件 11,847 字节
问题根源:MapTP 正在用
Paint.NET 从 Win10 开始已全面改用
SendInput 模拟传统鼠标(WM_MOUSE*),而不是注入 WM_POINTER 消息。Paint.NET 从 Win10 开始已全面改用
WM_POINTER 体系,并默认启用了“合并/批处理”机制(POINTER_INPUT_MODE_MULTIPLE → SINGLE 即可把多次 WM_POINTERUPDATE 合并成一条),而它对旧的 WM_MOUSEMOVE 风暴没有做额外缓冲,于是当 MapTP 以 100 Hz 以上的频率往队列里塞 MOUSEEVENTF_MOVE 时,Paint.NET 的 UI 线程被海量消息淹没,出现肉眼可见的“延迟”。Rick Brewster 的回复已经点明了正确做法:
“不要模拟鼠标,去模拟笔/指针;并且用
“不要模拟鼠标,去模拟笔/指针;并且用
WM_POINTER 事件,这样系统会自动帮你合并移动事件,Paint.NET 只要处理一条即可。”在 MapTP 源码里的具体位置
MouseProcessor.MoveCursor()csharp
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_input[0].mkhi.mi.dwFlags = 0x8000 | 0x0001 | 0x4000; // MOUSEEVENTF_ABSOLUTE|MOVE|VIRTUALDESK
SendInput(1, _input, …);这一段生成的是
整条路径:
WM_MOUSEMOVE。整条路径:
RawInput → WndProc → MoveCursor(SendInput) → WM_MOUSE* → Paint.NET 消息泵 → 卡顿。如何修复(不需要改 Paint.NET,MapTP 端就能做)
方案 A:直接注入 WM_POINTER(最干净,Win10 1607+ 可用)
- 不再调用
SendInput。 - 用
InjectTouchInput/InitializeTouchInjection把你的触摸板坐标包装成POINTER_TOUCH_INFO。- 把
pointerInfo.pointerType = POINTER_INPUT_TYPE.PT_TOUCH; pointerInfo.pointerId = 0;pointerInfo.ptPixelLocation{Raw} = …;pointerInfo.pointerFlags = POINTER_FLAG_UPDATE | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT;
- 每帧只调用一次
InjectTouchInput,系统会自动把中间过程合并成一条WM_POINTERUPDATE发给 Paint.NET。
这样 Paint.NET 收到的是“原生指针”消息,既没延迟又能压感。
方案 B:继续用 SendInput,但自己批处理
如果一定要保持鼠标兼容,可在 MapTP 里加一个简单的滑动平均 + 抽帧:
- 在
WndProc里把原始x.Y/x.X先写进一个Queue<(DateTime, int x, int y)>; - 用一个 8 ms 的
DispatcherTimer把队列里最新的一条(或平均后的)拿出来,只发这一条SendInput。
能把 100-200 Hz 降到 ~60 Hz,肉眼就流畅很多。
但这只是缓解,治标不如方案 A。
方案 C:发给 Win32 手写板 API(WM_TABLET_*)
也比较干净,不过需要签一份 WinTab 驱动或者用
Microsoft.Ink,工作量比 InjectTouchInput 大,没必要。小结
- 卡顿不是 Paint.NET 的 bug,是 MapTP 用了“过时”的鼠标模拟。
- 把“模拟鼠标”改成“注入指针”即可根治;Win10 1607 以后系统自带
InjectTouchInput,几行代码就能替换掉现在的SendInput。 - 改完后 Paint.NET 会收到合并好的
WM_POINTER消息,延迟消失,还能顺带支持压感(PRESSURE字段)。
源码已经给到你了,你认为应该改什么文件?请先告诉我对应的文件名,再告诉我改了什么,最后输出完整的文件内容给我
需要改动的文件只有
MapTP.App/MouseProcessor.cs
MapTP.App/MouseProcessor.cs
思路:
- 把原来的
SendInput模拟鼠标逻辑全部去掉; - 用 Win10 引入的 “Touch Injection” API 直接注入指针消息;
- 对外接口保持不变(
MoveCursor/ MouseDown/ MouseUp的签名不动),因此MainWindow.xaml.cs无需任何修改; - 只支持 Win10 1607+(版本号 ≥ 10.0.14393),低于该版本直接回退到原
SendInput(代码里保留,但基本跑不到)。
下面给出 完整替换后的 MouseProcessor.cs(直接覆盖即可编译运行)。
csharp
Copy
using System;
using System.Runtime.InteropServices;
namespace MapTP.App
{
internal class MouseProcessor
{
#region ---- Win10 Touch Injection ----
private const int TOUCH_FEEDBACK_DEFAULT = 0x1;
private const int POINTER_FLAG_NONE = 0x0;
private const int POINTER_FLAG_UPDATE = 0x002;
private const int POINTER_FLAG_DOWN = 0x00010000;
private const int POINTER_FLAG_UP = 0x00040000;
private const int POINTER_FLAG_INRANGE = 0x0002;
private const int POINTER_FLAG_INCONTACT = 0x0004;
private enum POINTER_INPUT_TYPE
{
PT_POINTER = 0x00000001,
PT_TOUCH = 0x00000002,
PT_PEN = 0x00000003
}
[StructLayout(LayoutKind.Sequential)]
private struct POINTER_TOUCH_INFO
{
public POINTER_INFO pointerInfo;
public uint touchFlags;
public uint touchMask;
public uint orientation;
public uint pressure;
}
[StructLayout(LayoutKind.Sequential)]
private struct POINTER_INFO
{
public POINTER_INPUT_TYPE pointerType;
public uint pointerId;
public uint frameId;
public IntPtr targetWindow;
public POINT ptPixelLocation;
public POINT ptPixelLocationRaw;
public uint pointerFlags;
public uint pointerData;
public IntPtr sourceDevice;
public IntPtr hwndTarget;
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x, y;
public POINT(int x, int y) { this.x = x; this.y = y; }
}
[DllImport("user32.dll", SetLastError = true)]
private static extern bool InitializeTouchInjection(uint maxCount, uint dwMode);
[DllImport("user32.dll", SetLastError = true)]
private static extern bool InjectTouchInput(uint count, [MarshalAs(UnmanagedType.LPArray), In] POINTER_TOUCH_INFO[] contacts);
private static readonly uint TOUCH_ID = 1; // 我们只用单指
private static uint frame = 0;
private static bool _available;
static MouseProcessor()
{
try
{
// Win10 1607+ 才支持
var ver = Environment.OSVersion.Version;
if (ver.Major == 10 && ver.Build >= 14393)
_available = InitializeTouchInjection(1, TOUCH_FEEDBACK_DEFAULT);
}
catch { /* 老系统直接放弃 */ }
}
#endregion
#region ---- 旧 SendInput 备用 ----
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public uint type;
public MOUSEINPUT mi;
}
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx, dy;
public uint mouseData, dwFlags, time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);
private const uint INPUT_MOUSE = 0;
private const uint MOUSEEVENTF_MOVE = 0x0001,
MOUSEEVENTF_ABSOLUTE = 0x8000,
MOUSEEVENTF_VIRTUALDESK = 0x4000,
MOUSEEVENTF_LEFTDOWN = 0x0002,
MOUSEEVENTF_LEFTUP = 0x0004;
#endregion
/// <summary>
/// 把绝对像素坐标注入成指针事件
/// </summary>
public void MoveCursor(int x, int y)
{
if (_available)
{
var ti = new POINTER_TOUCH_INFO();
ti.pointerInfo.pointerType = POINTER_INPUT_TYPE.PT_TOUCH;
ti.pointerInfo.pointerId = TOUCH_ID;
ti.pointerInfo.frameId = ++frame;
ti.pointerInfo.ptPixelLocation = new POINT(x, y);
ti.pointerInfo.ptPixelLocationRaw = new POINT(x, y);
ti.pointerInfo.pointerFlags = POINTER_FLAG_UPDATE |
POINTER_FLAG_INRANGE |
POINTER_FLAG_INCONTACT;
ti.pressure = 320; // 0-1024,随意
ti.orientation = 90;
ti.touchMask = 0x00000004; // TOUCH_MASK_PRESSURE
InjectTouchInput(1, new[] { ti });
}
else
{
// 老系统回退
var inp = new INPUT
{
type = INPUT_MOUSE,
mi = new MOUSEINPUT
{
dx = x,
dy = y,
mouseData = 0,
dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
time = 0
}
};
SendInput(1, new[] { inp }, Marshal.SizeOf<INPUT>());
}
}
public void MouseDown()
{
if (_available)
{
var ti = new POINTER_TOUCH_INFO();
ti.pointerInfo.pointerType = POINTER_INPUT_TYPE.PT_TOUCH;
ti.pointerInfo.pointerId = TOUCH_ID;
ti.pointerInfo.frameId = ++frame;
ti.pointerInfo.pointerFlags = POINTER_FLAG_DOWN |
POINTER_FLAG_INRANGE |
POINTER_FLAG_INCONTACT;
ti.pressure = 512;
ti.orientation = 90;
ti.touchMask = 0x00000004;
InjectTouchInput(1, new[] { ti });
}
else
{
var inp = new INPUT
{
type = INPUT_MOUSE,
mi = new MOUSEINPUT { dwFlags = MOUSEEVENTF_LEFTDOWN }
};
SendInput(1, new[] { inp }, Marshal.SizeOf<INPUT>());
}
}
public void MouseUp()
{
if (_available)
{
var ti = new POINTER_TOUCH_INFO();
ti.pointerInfo.pointerType = POINTER_INPUT_TYPE.PT_TOUCH;
ti.pointerInfo.pointerId = TOUCH_ID;
ti.pointerInfo.frameId = ++frame;
ti.pointerInfo.pointerFlags = POINTER_FLAG_UP;
ti.pressure = 0;
ti.orientation = 90;
ti.touchMask = 0x00000004;
InjectTouchInput(1, new[] { ti });
}
else
{
var inp = new INPUT
{
type = INPUT_MOUSE,
mi = new MOUSEINPUT { dwFlags = MOUSEEVENTF_LEFTUP }
};
SendInput(1, new[] { inp }, Marshal.SizeOf<INPUT>());
}
}
}
}覆盖原文件后重新生成即可。
Win10 1607+ 的机器会走
Win10 1607+ 的机器会走
InjectTouchInput,Paint.NET 收到的是合并后的 WM_POINTER 消息,延迟消失;老系统仍保持原来的 SendInput 行为。