巴比伦空中花园

层层台地上种满棕榈与藤蔓,拱廊、釉砖与叠水渠还原传说中的空中花园:从河门一路漫游到园顶,跟随水流导览,切换白昼与日落光线。复制提示词,一键生成同款 3D 古迹漫游网页。

正在加载预览…
从这段提示词开始

生成可漫游的巴比伦空中花园 3D 复原网页

换成沙漠绿洲

花园换成沙漠绿洲营地,水渠变泉眼浅溪

试用Kimi 构建应用
Create **“Hanging Gardens of Babylon”**, a production-quality interactive 3D website built with **Three.js**, accompanied by a polished cinematic **MP4 video** rendered from the same scene.

**VISUAL DIRECTION**  
An artistic reconstruction of the legendary Hanging Gardens: monumental terraced architecture rising from a desert riverbank, warm sandstone and sun-dried brick, cobalt-blue glazed tile bands, restrained golden reliefs, vaulted galleries, broad staircases, shaded courtyards, and cascading water channels. Every terrace supports lush palms, cypress trees, flowering shrubs, and trailing vines. Combine a clearly readable stepped silhouette with rich architectural detail at close range. Warm late-afternoon sunlight, soft atmospheric depth, realistic material roughness, subtle weathering, and convincing scale. Aim for the finish of a premium architectural visualization and museum exhibition website.

**RESEARCH AND TEXTURES**  
Search the web for visual references of Babylonian architecture, glazed bricks, sandstone, carved reliefs, ancient irrigation, and regional vegetation. Find high-resolution public-domain, CC0, or appropriately licensed images for texture creation; document their sources and licenses. Download permitted assets and serve them locally. Use suitable photographs as source material for seamless PBR textures and UV-projected details, correcting perspective, removing baked directional lighting, and matching color and scale. Build base-color, roughness, and normal maps where appropriate. Bake ambient occlusion and indirect lighting from the actual scene into optimized texture atlases, keeping animated foliage and water compatible with the lighting setup. Preserve sharp architectural details without visible seams, stretched UVs, or repetitive texture patterns.

**3D SCENE AND INTERACTION**  
Create coherent, explorable architecture with believable structural supports, connected stairs, accessible terraces, and carefully composed vegetation. Animate flowing water, gentle foliage movement, and subtle airborne particles. Begin with a cinematic approach from the river toward the gardens, then transition smoothly into user control. Support orbit, zoom, and constrained exploration, with curated viewpoints for the river gate, vaulted gallery, irrigation terrace, and summit garden. Include a guided journey following water from the upper reservoir through the terraces. Provide daylight and sunset modes with consistent lighting. Prevent camera clipping, movement through walls, and disorienting transitions.

**WEBSITE EXPERIENCE**  
Use elegant, restrained typography and minimal controls that let the scene dominate. Include a clear loading indicator, an introductory title, an “Explore the Gardens” action, viewpoint navigation, a guided-tour control, and a video download. Identify the reconstruction briefly as an artistic interpretation. Design responsive layouts for desktop and mobile, support keyboard navigation and reduced motion, and provide a polished fallback when WebGL is unavailable. Keep all controls functional and all interface text finished. 把空中花园换成沙漠绿洲营地:阶梯台地改为沙丘环绕的棕榈绿洲,拱廊换成帆布帐篷与土坯小屋,叠水渠改为从中心泉眼流出的浅溪。植被以椰枣树、芦苇与沙漠花卉为主,保留从入口到高处的探索动线与跟随水流的导览设计。 **PRODUCTION ENGINEERING**  
Use modular Three.js code and an asset pipeline designed for reliable deployment. Optimize geometry, draw calls, shadows, vegetation, and texture memory with instancing, level of detail, compressed GLB assets, KTX2/Basis textures, and progressive loading. Match texture resolution to visible detail. Use physically based materials, correct color management, controlled tone mapping, and restrained post-processing. Target smooth performance on modern desktops and usable performance on mid-range mobile devices, with adaptive quality settings and capped pixel density. Measure and report actual performance on the tested devices. Handle loading failures gracefully and release unused GPU resources.

**VIDEO DELIVERABLE**  
Produce an actual downloadable **30–45-second, 1920 × 1080 MP4**, encoded as H.264 with broad playback compatibility. Render from the finished Three.js scene using deterministic animation timing and stable frame capture. Sequence a river-level establishing shot, a passage through the arches, an ascent beside cascading water, and a final aerial reveal. Maintain smooth camera movement, consistent lighting, and clean frames without website controls. Include subtle water and garden ambience using appropriately licensed audio.

**DELIVERY AND ACCEPTANCE**  
Build and deploy the complete website to a working public HTTPS URL. Deliver the MP4 file, complete source project, locally hosted assets, asset-license manifest, and concise build and deployment instructions. Verify the deployed website, asset loading, every interaction, responsive layouts, browser compatibility, and video playback. Check for console errors, missing textures, camera collisions, animation defects, and performance bottlenecks. Report any remaining limitations honestly. The final result must be a finished, deployable experience with the visual consistency, reliability, and polish expected of a professional production.

**DO NOT INCLUDE:** placeholder geometry, flat image backdrops replacing the main architecture, unlicensed textures, hotlinked assets, broken controls, fake loading or export buttons, stretched textures, excessive bloom, plastic-looking stone, floating vegetation, flickering shadows, camera clipping, unfinished mobile layouts, watermarks, or unsupported claims of historical accuracy.
加日夜循环

新增自动昼夜循环与星空夜景

试用Kimi 构建应用
Create **“Hanging Gardens of Babylon”**, a production-quality interactive 3D website built with **Three.js**, accompanied by a polished cinematic **MP4 video** rendered from the same scene.

**VISUAL DIRECTION**  
An artistic reconstruction of the legendary Hanging Gardens: monumental terraced architecture rising from a desert riverbank, warm sandstone and sun-dried brick, cobalt-blue glazed tile bands, restrained golden reliefs, vaulted galleries, broad staircases, shaded courtyards, and cascading water channels. Every terrace supports lush palms, cypress trees, flowering shrubs, and trailing vines. Combine a clearly readable stepped silhouette with rich architectural detail at close range. Warm late-afternoon sunlight, soft atmospheric depth, realistic material roughness, subtle weathering, and convincing scale. Aim for the finish of a premium architectural visualization and museum exhibition website.

**RESEARCH AND TEXTURES**  
Search the web for visual references of Babylonian architecture, glazed bricks, sandstone, carved reliefs, ancient irrigation, and regional vegetation. Find high-resolution public-domain, CC0, or appropriately licensed images for texture creation; document their sources and licenses. Download permitted assets and serve them locally. Use suitable photographs as source material for seamless PBR textures and UV-projected details, correcting perspective, removing baked directional lighting, and matching color and scale. Build base-color, roughness, and normal maps where appropriate. Bake ambient occlusion and indirect lighting from the actual scene into optimized texture atlases, keeping animated foliage and water compatible with the lighting setup. Preserve sharp architectural details without visible seams, stretched UVs, or repetitive texture patterns.

**3D SCENE AND INTERACTION**  
Create coherent, explorable architecture with believable structural supports, connected stairs, accessible terraces, and carefully composed vegetation. Animate flowing water, gentle foliage movement, and subtle airborne particles. Begin with a cinematic approach from the river toward the gardens, then transition smoothly into user control. Support orbit, zoom, and constrained exploration, with curated viewpoints for the river gate, vaulted gallery, irrigation terrace, and summit garden. Include a guided journey following water from the upper reservoir through the terraces. Provide daylight and sunset modes with consistent lighting. Prevent camera clipping, movement through walls, and disorienting transitions.

**WEBSITE EXPERIENCE**  
Use elegant, restrained typography and minimal controls that let the scene dominate. Include a clear loading indicator, an introductory title, an “Explore the Gardens” action, viewpoint navigation, a guided-tour control, and a video download. Identify the reconstruction briefly as an artistic interpretation. Design responsive layouts for desktop and mobile, support keyboard navigation and reduced motion, and provide a polished fallback when WebGL is unavailable. Keep all controls functional and all interface text finished. 在现有白昼与日落两种模式之外,新增自动昼夜循环:光线每两分钟完成一次从清晨、正午、日落到夜晚的过渡。夜晚模式下窗户与火把点亮暖光,天空出现缓慢移动的星空与银河,水面反射月光。界面上提供暂停循环与手动拖动时间的控件。 **PRODUCTION ENGINEERING**  
Use modular Three.js code and an asset pipeline designed for reliable deployment. Optimize geometry, draw calls, shadows, vegetation, and texture memory with instancing, level of detail, compressed GLB assets, KTX2/Basis textures, and progressive loading. Match texture resolution to visible detail. Use physically based materials, correct color management, controlled tone mapping, and restrained post-processing. Target smooth performance on modern desktops and usable performance on mid-range mobile devices, with adaptive quality settings and capped pixel density. Measure and report actual performance on the tested devices. Handle loading failures gracefully and release unused GPU resources.

**VIDEO DELIVERABLE**  
Produce an actual downloadable **30–45-second, 1920 × 1080 MP4**, encoded as H.264 with broad playback compatibility. Render from the finished Three.js scene using deterministic animation timing and stable frame capture. Sequence a river-level establishing shot, a passage through the arches, an ascent beside cascading water, and a final aerial reveal. Maintain smooth camera movement, consistent lighting, and clean frames without website controls. Include subtle water and garden ambience using appropriately licensed audio.

**DELIVERY AND ACCEPTANCE**  
Build and deploy the complete website to a working public HTTPS URL. Deliver the MP4 file, complete source project, locally hosted assets, asset-license manifest, and concise build and deployment instructions. Verify the deployed website, asset loading, every interaction, responsive layouts, browser compatibility, and video playback. Check for console errors, missing textures, camera collisions, animation defects, and performance bottlenecks. Report any remaining limitations honestly. The final result must be a finished, deployable experience with the visual consistency, reliability, and polish expected of a professional production.

**DO NOT INCLUDE:** placeholder geometry, flat image backdrops replacing the main architecture, unlicensed textures, hotlinked assets, broken controls, fake loading or export buttons, stretched textures, excessive bloom, plastic-looking stone, floating vegetation, flickering shadows, camera clipping, unfinished mobile layouts, watermarks, or unsupported claims of historical accuracy.
改英文导览

界面与导览文案换成英文

试用Kimi 构建应用
Create **“Hanging Gardens of Babylon”**, a production-quality interactive 3D website built with **Three.js**, accompanied by a polished cinematic **MP4 video** rendered from the same scene.

**VISUAL DIRECTION**  
An artistic reconstruction of the legendary Hanging Gardens: monumental terraced architecture rising from a desert riverbank, warm sandstone and sun-dried brick, cobalt-blue glazed tile bands, restrained golden reliefs, vaulted galleries, broad staircases, shaded courtyards, and cascading water channels. Every terrace supports lush palms, cypress trees, flowering shrubs, and trailing vines. Combine a clearly readable stepped silhouette with rich architectural detail at close range. Warm late-afternoon sunlight, soft atmospheric depth, realistic material roughness, subtle weathering, and convincing scale. Aim for the finish of a premium architectural visualization and museum exhibition website.

**RESEARCH AND TEXTURES**  
Search the web for visual references of Babylonian architecture, glazed bricks, sandstone, carved reliefs, ancient irrigation, and regional vegetation. Find high-resolution public-domain, CC0, or appropriately licensed images for texture creation; document their sources and licenses. Download permitted assets and serve them locally. Use suitable photographs as source material for seamless PBR textures and UV-projected details, correcting perspective, removing baked directional lighting, and matching color and scale. Build base-color, roughness, and normal maps where appropriate. Bake ambient occlusion and indirect lighting from the actual scene into optimized texture atlases, keeping animated foliage and water compatible with the lighting setup. Preserve sharp architectural details without visible seams, stretched UVs, or repetitive texture patterns.

**3D SCENE AND INTERACTION**  
Create coherent, explorable architecture with believable structural supports, connected stairs, accessible terraces, and carefully composed vegetation. Animate flowing water, gentle foliage movement, and subtle airborne particles. Begin with a cinematic approach from the river toward the gardens, then transition smoothly into user control. Support orbit, zoom, and constrained exploration, with curated viewpoints for the river gate, vaulted gallery, irrigation terrace, and summit garden. Include a guided journey following water from the upper reservoir through the terraces. Provide daylight and sunset modes with consistent lighting. Prevent camera clipping, movement through walls, and disorienting transitions.

**WEBSITE EXPERIENCE**  
Use elegant, restrained typography and minimal controls that let the scene dominate. Include a clear loading indicator, an introductory title, an “Explore the Gardens” action, viewpoint navigation, a guided-tour control, and a video download. Identify the reconstruction briefly as an artistic interpretation. Design responsive layouts for desktop and mobile, support keyboard navigation and reduced motion, and provide a polished fallback when WebGL is unavailable. Keep all controls functional and all interface text finished. 把网站全部界面与导览文案改为英文:标题改为“Hanging Gardens of Babylon”,探索入口、观景点导航、水流导览与视频下载按钮使用简洁英文标签。每个观景点配一段 40 词以内的英文说明牌,简要标注这是艺术复原而非考古定论。 **PRODUCTION ENGINEERING**  
Use modular Three.js code and an asset pipeline designed for reliable deployment. Optimize geometry, draw calls, shadows, vegetation, and texture memory with instancing, level of detail, compressed GLB assets, KTX2/Basis textures, and progressive loading. Match texture resolution to visible detail. Use physically based materials, correct color management, controlled tone mapping, and restrained post-processing. Target smooth performance on modern desktops and usable performance on mid-range mobile devices, with adaptive quality settings and capped pixel density. Measure and report actual performance on the tested devices. Handle loading failures gracefully and release unused GPU resources.

**VIDEO DELIVERABLE**  
Produce an actual downloadable **30–45-second, 1920 × 1080 MP4**, encoded as H.264 with broad playback compatibility. Render from the finished Three.js scene using deterministic animation timing and stable frame capture. Sequence a river-level establishing shot, a passage through the arches, an ascent beside cascading water, and a final aerial reveal. Maintain smooth camera movement, consistent lighting, and clean frames without website controls. Include subtle water and garden ambience using appropriately licensed audio.

**DELIVERY AND ACCEPTANCE**  
Build and deploy the complete website to a working public HTTPS URL. Deliver the MP4 file, complete source project, locally hosted assets, asset-license manifest, and concise build and deployment instructions. Verify the deployed website, asset loading, every interaction, responsive layouts, browser compatibility, and video playback. Check for console errors, missing textures, camera collisions, animation defects, and performance bottlenecks. Report any remaining limitations honestly. The final result must be a finished, deployable experience with the visual consistency, reliability, and polish expected of a professional production.

**DO NOT INCLUDE:** placeholder geometry, flat image backdrops replacing the main architecture, unlicensed textures, hotlinked assets, broken controls, fake loading or export buttons, stretched textures, excessive bloom, plastic-looking stone, floating vegetation, flickering shadows, camera clipping, unfinished mobile layouts, watermarks, or unsupported claims of historical accuracy.