体素月球基地
五百万体素搭成的月球基地桌面沙盘:小火车沿环线运行,宇航员在舱间走动,火箭、探照灯、温室都可点击互动,还有昼夜循环与流星雨。点开即玩,或复制提示词生成你的基地。
正在加载预览…
4769 views
从这段提示词开始
这个提示词生成一座可点击互动的体素月球基地沙盘
Build an interactive Three.js scene: a futuristic moon base rendered as voxel art, presented as a tabletop diorama. The base sits on a wooden table inside a room whose walls are a pixel-art starfield; a big pixel Earth hangs on the back wall and rises as the lunar day passes. The default view is a person standing at the front edge of the table, looking down at the model. Everything on the table is built from unit cubes, with face culling, per-vertex ambient occlusion, per-voxel color dither, and chunked meshing so the scene stays smooth at millions of voxels. The diorama must contain at least 5,000,000 individual voxel blocks. The base should feel dense and lived-in: rolling regolith with craters, boulders, and rover tracks; glowing habitat domes linked by tunnels; a command tower; greenhouses; a launch pad with a rocket and a small hopper pad; a solar farm; a reactor with radiators; propellant tanks; a regolith processing plant; radio dishes; a rover garage; container yards with a crane; floodlights and light strips everywhere. An elevated engineering rail loop circles the whole base, and a lunar transport train (engine plus ore cars) runs on it continuously, passing a loading gantry at the plant and a small transit station at the front. The scene is alive: astronauts walk between modules, rovers drive the roads with dust puffs, a hopper flies between pads, dishes rotate, the crane works, a drone circles the tower, a mining robot digs in a crater. A long day/night cycle drives hard shadows and the Earthrise; optional meteor showers and dust storms can be triggered. 把月球基地替换为火星基地:红色荒漠地表与周期性尘暴、远处 Olympus Mons 的剪影,地球升起改为火卫一、火卫二交替升起,基地配色相应转为暖橙调。 Clicking things does something and the camera flies there: the rocket launches, the tower toggles all lights, the garage sends rovers on patrol, a pad calls the hopper, the greenhouse flips its grow-lights, astronauts wave and walk off, the train can be followed, clicking the ground makes a dust ripple. Camera: damped orbit, right-drag pan, wheel zoom from a single astronaut out to the whole room, double-click reset, number keys for preset views. UI: a single sci-fi bottom toolbar (pause, speed, time slider, day cycle, launch, hopper, patrol, meteors, storm, lights, labels, shadows, sound, reset, help) and a loading overlay while the world builds. Nothing floats or clips. Colorful and detailed. Use Three.js r128; textures, posters, and sound effects can be separate asset files.
Build an interactive Three.js scene: a futuristic moon base rendered as voxel art, presented as a tabletop diorama. The base sits on a wooden table inside a room whose walls are a pixel-art starfield; a big pixel Earth hangs on the back wall and rises as the lunar day passes. The default view is a person standing at the front edge of the table, looking down at the model. Everything on the table is built from unit cubes, with face culling, per-vertex ambient occlusion, per-voxel color dither, and chunked meshing so the scene stays smooth at millions of voxels. The diorama must contain at least 5,000,000 individual voxel blocks. The base should feel dense and lived-in: rolling regolith with craters, boulders, and rover tracks; glowing habitat domes linked by tunnels; a command tower; greenhouses; a launch pad with a rocket and a small hopper pad; a solar farm; a reactor with radiators; propellant tanks; a regolith processing plant; radio dishes; a rover garage; container yards with a crane; floodlights and light strips everywhere. An elevated engineering rail loop circles the whole base, and a lunar transport train (engine plus ore cars) runs on it continuously, passing a loading gantry at the plant and a small transit station at the front. The scene is alive: astronauts walk between modules, rovers drive the roads with dust puffs, a hopper flies between pads, dishes rotate, the crane works, a drone circles the tower, a mining robot digs in a crater. A long day/night cycle drives hard shadows and the Earthrise; optional meteor showers and dust storms can be triggered. 新增建造模式:点击空地弹出建筑菜单,可放置新的居住舱、太阳能板、瞭望塔或着陆坪;放置后右上角基地统计面板同步更新电力、氧气与人数。 Clicking things does something and the camera flies there: the rocket launches, the tower toggles all lights, the garage sends rovers on patrol, a pad calls the hopper, the greenhouse flips its grow-lights, astronauts wave and walk off, the train can be followed, clicking the ground makes a dust ripple. Camera: damped orbit, right-drag pan, wheel zoom from a single astronaut out to the whole room, double-click reset, number keys for preset views. UI: a single sci-fi bottom toolbar (pause, speed, time slider, day cycle, launch, hopper, patrol, meteors, storm, lights, labels, shadows, sound, reset, help) and a loading overlay while the world builds. Nothing floats or clips. Colorful and detailed. Use Three.js r128; textures, posters, and sound effects can be separate asset files.
Build an interactive Three.js scene: a futuristic moon base rendered as voxel art, presented as a tabletop diorama. The base sits on a wooden table inside a room whose walls are a pixel-art starfield; a big pixel Earth hangs on the back wall and rises as the lunar day passes. The default view is a person standing at the front edge of the table, looking down at the model. Everything on the table is built from unit cubes, with face culling, per-vertex ambient occlusion, per-voxel color dither, and chunked meshing so the scene stays smooth at millions of voxels. The diorama must contain at least 5,000,000 individual voxel blocks. The base should feel dense and lived-in: rolling regolith with craters, boulders, and rover tracks; glowing habitat domes linked by tunnels; a command tower; greenhouses; a launch pad with a rocket and a small hopper pad; a solar farm; a reactor with radiators; propellant tanks; a regolith processing plant; radio dishes; a rover garage; container yards with a crane; floodlights and light strips everywhere. An elevated engineering rail loop circles the whole base, and a lunar transport train (engine plus ore cars) runs on it continuously, passing a loading gantry at the plant and a small transit station at the front. The scene is alive: astronauts walk between modules, rovers drive the roads with dust puffs, a hopper flies between pads, dishes rotate, the crane works, a drone circles the tower, a mining robot digs in a crater. A long day/night cycle drives hard shadows and the Earthrise; optional meteor showers and dust storms can be triggered. 把底部工具栏、悬停提示、建筑标签与帮助页全部改为中文,保留科幻风格字体,帮助页增加一张中文操作图解。 Clicking things does something and the camera flies there: the rocket launches, the tower toggles all lights, the garage sends rovers on patrol, a pad calls the hopper, the greenhouse flips its grow-lights, astronauts wave and walk off, the train can be followed, clicking the ground makes a dust ripple. Camera: damped orbit, right-drag pan, wheel zoom from a single astronaut out to the whole room, double-click reset, number keys for preset views. UI: a single sci-fi bottom toolbar (pause, speed, time slider, day cycle, launch, hopper, patrol, meteors, storm, lights, labels, shadows, sound, reset, help) and a loading overlay while the world builds. Nothing floats or clips. Colorful and detailed. Use Three.js r128; textures, posters, and sound effects can be separate asset files.
